![]() Create the following directory: C:\quake2\yquake2\baseq2\maps Lastly, we need to create a location to save our maps to. From our downloads at the beginning of this tutorial, extract COLORMAP.PCX from colormap.zip and place it inside this directory. We need to create the following directory: C:\quake2\yquake2\baseq2\pics. Copy the pak0.pak file and video directory from "C:\GOG Games\Quake II\xatrix" to C:\quake2\yquake2\xatrix. To do that, copy the pak0.pak file and video directory from "C:\GOG Games\Quake II\rogue" to C:\quake2\yquake2\rogue. To be complete, we can copy across the Quake II expansions as well. I've installed the GOG version of Quake II on my system, so source directories may be different for you based on which version you have installed.Ĭopy the pak0.pak file and the video directory from "C:\GOG Games\Quake II\baseq2" to C:\quake2\yquake2\baseq2. Now it's time to copy across the official Quake II game files from your Quake II installation directory. Note that you'll need 7zip to extract the compressed file TrenchBroom file. Let's create the following directory structure:Įxtract the contents of your Yamagi download to C:\yquake2.Įxtract the contents of gddqbsp3_109.zip to C:\quake2\compiler\bsp.Įxtract the contents of gddqrad3_104.zip to C:\quake2\compiler\rad.Įxtract the contents of gddqvis3_103.zip to C:\quake2\compiler\vis.Įxtract the contents of your TrenchBroom download into C:\trenchbroom. All the tools used in this tutorial are portable, meaning there isn't any registry settings being written or a need to run things from the system drive, so you will be fine creating everything on D: or E: for example. Note: For demonstration purposes, this guide including screenshots show my Quake II directory on the root of C:, however I would recommend setting everything up on a secondary drive so you don't have to reconfigure everything between system rebuilds. Let's create a directory on your system where everything Quake II will live. simple and faithful to the original game, however highly configurable and powerful at the same time. I like to think of Yamagi for Quake II as being very similar in nature and purpose as QuakeSpasm for Quake I, i.e. Lastly we need a Quake engine to run the maps we create and compile. I'll explain why this is required later, but for now we can get it from here by downloading colormap.zip: There are three separate components, QBsp3, QVis3, and QRad3, all of which we need and can be found here:Īnother file we'll need to get is "COLORMAP.PCX". Next we'll get the compiler utilities used to compile the maps we create in TrenchBroom. To begin with, let's go and download all the tools and bits and pieces we'll need.įirst we'll get TrenchBroom, the editor we'll be using to create Quake II maps (make sure you download and install the Microsoft Visual C Redistributable for Visual Studio 2015, 20 or TrenchBroom won't launch): If you don't have a copy, you can find it on GOG or Steam. This guide assumes you have a legit version of Quake II installed on your PC. I created this guide using Windows 10 Pro version 2004. ![]() While I haven't touched on any of the original Quake sequels in this blog, I think Quake II mapping is so closely related to Quake I mapping that it is worth looking at here. Current version also have audiocd wrapping (as many other thins as well).Following on from my previous tutorial, " Setting up TrenchBroom in Ubuntu to create and compile Quake maps", I've decided to delve into Quake II mapping. (make sure to download actual versions from of.sites)Īnother one - DxWnd. Use VLC Media Player and grab music from game.cue file to ogg trakcs, put it to MUSIC folder and rename winmm.dll. GOG keep needed dll (_winmm.dll) and MUSIC folder. They choose cue bin(.gog) disk image for Quake 1 for better DosBox compatibility (although DOS not support AudioCD and play midi instead). GOG cant fix anything on their side not for any mentioned here games. and again, even that awesome music should be sometime silent.Īnyway. Quake 2 have music in OGG and no have issues. It not needed for Quake 1 because it OK when music change after loadings and at few. ![]() One of the restrictions Microsoft made back in the days of SP2 for Vista. tested both offline and galaxy versions This is Windows issue and cannot be fixed for CD music. and i have re-installed that many, many times. ![]()
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